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Momentum effect

 
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efpg0708



Joined: 21 Jan 2015
Posts: 118

PostPosted: Sun Dec 03, 2017 3:42 pm    Post subject: Momentum effect Reply with quote

Hi guys.

Had to reinstall my Avionics software, and since then I don't have that momentum effect when I accelerate for takeoff or brake (aircraft nose slighty pitching up and down). Besides the aircraft.cfg file in the FSX folder, is there any setting in the sim-a software that enables/disables this feature ? I remember reading about it somewhere, but couldn't find it.

Thanks

Eduardo
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Jetcos



Joined: 30 Sep 2005
Posts: 1036
Location: Newmarket,Ontario

PostPosted: Sun Dec 03, 2017 8:01 pm    Post subject: Reply with quote

Pretty sure it is in the Aircraft cfg file only.
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Steve Cos
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kand



Joined: 03 Feb 2016
Posts: 106
Location: Buckinghamshire, UK

PostPosted: Mon Dec 04, 2017 4:40 am    Post subject: Reply with quote

Maybe the momentum effect in your camera.cfg has been disabled

momentumeffect bool Yes/No

Controls whether the camera exhibits momentum effect. This is determined by the settings in the Dynamic Head Movement section.

Virtual Cockpit( MomentumEffect = Yes )
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jackpilot
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Joined: 25 Apr 2004
Posts: 810
Location: Montreal

PostPosted: Mon Dec 04, 2017 10:06 am    Post subject: Reply with quote

Usually, simply using the 2D outside view (ie:not the VC view) maximized to remove any panel, does the trick.
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MarkHastings



Joined: 18 Jan 2006
Posts: 666
Location: UK

PostPosted: Mon Dec 04, 2017 12:18 pm    Post subject: Reply with quote

VC must be selected to show the enhanced Landing/Taxi lights.

(obviously you can use normal cockpit view - if you prefer... but you won't have the landing lights)

The Sim-A Aircraft Installer automatically disables the Dynamic Head movement effects in the VC, as these movements can look really exaggerated on large screen or projected external views.

The Dynamic Head movement can be found in :
%appdata%\Microsoft\FSX .... FSX.cfg
or
%appdata%\Lockheed Martin .... Prepar3D.CFG

[DynamicHeadMovement]
LonAccelOnHeadLon=0
LonAccelOnHeadPitch=0
RollAccelOnHeadLat=0
YawAccelOnHeadLat=0
RollAccelOnHeadRoll=0
MaxHeadAngle=0
MaxHeadOffset=0
HeadMoveTimeConstant=1.000000
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Mark Hastings
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efpg0708



Joined: 21 Jan 2015
Posts: 118

PostPosted: Tue Dec 05, 2017 11:03 pm    Post subject: Reply with quote

Thanks Mark
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