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XP11 - Exterior Lighting
Posted: Mon Jul 23, 2018 2:05 am
Decided to take a break from the tiller/rudder problem and have a go at the aircraft's exterior lighting.
I have the taxi, runway turnoff and logo lights left to try and figure out.
Posted: Mon Jul 23, 2018 10:36 am
Those lights look so much better than P3D.
Posted: Mon Jul 23, 2018 7:47 pm
I agree 100%.
Posted: Fri Jul 27, 2018 12:19 am
Taxi lighting is done. That leaves logo and runway turnoff.
Posted: Tue Aug 07, 2018 4:01 pm
Exterior lighting is DONE!.
Most of the problems I was having was in using a bad model/livery setup. That's the only conclusion I can come up with after working on this for days.
After the lights were setup and they all just about worked individually, I decided to do some additional testing that's when I found, taxi lights would come on and turn off the wing lights at the same time. Logo lights would turn on, you could see the light graphic... but it didn't light up anything.
I'm still using the Zibo mod (3.29) with an old Pan Am model I was able to work with and get everything setup.
I'll get a video up shortly, looks nice. Then it's back to reading about datarefs/commands and offsets. Don't know why I have a mental block with this for some reason.
Posted: Tue Aug 07, 2018 10:59 pm
Exterior lighting is done. I just have to figure out how to separate the L/R Turnoff lights, right now they are connected on one switch. Tried numerous ways to get around this but no luck so far.
Update: I seem to take a step forward in XP and find that I've taken two or three backwards in other areas. I'm beginning to see why this item is scarce in the flight deck community.
UPDATE: With no answers coming from the Xplane group, I decided to try a different angle.... I am offering a $500.00 on all the xplane sites offering aircraft designers a $500.00 builders fee to anyone who can come up with a compatible 737NG for Sim-A.
Lets see if anyone takes me up on the offer.