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Flight Sim X screenshots link
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slip-stream



Joined: 28 Jul 2004
Posts: 89

PostPosted: Fri Jan 06, 2006 1:18 pm    Post subject: Flight Sim X screenshots link Reply with quote

http://www.fsplanet.com/fsplanet_com_fsx.htm

ENJOY.
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Keith.
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Project 717273747



Joined: 27 Jan 2005
Posts: 43
Location: Metamora, IL

PostPosted: Sat Jan 07, 2006 6:22 am    Post subject: Reply with quote

Man does that look nice!
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dnoize



Joined: 04 Aug 2004
Posts: 643
Location: Netherlands

PostPosted: Sat Jan 07, 2006 3:22 pm    Post subject: Reply with quote

you can find a video with the microsoft developers with video of FSX here:

http://www.gamespot.com/pc/sim/microsoftflightsimulatorx/index.html

Stef
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DeMuth-Olsen



Joined: 28 Dec 2003
Posts: 290
Location: Colorado Springs, CO. USA

PostPosted: Sun Jan 08, 2006 2:10 pm    Post subject: Reply with quote

Did you all notice the dolphans leaping in and out of the ocean in the DirectX10 video? Very Happy Now that's cool! Also, does anyone know the answers to the following FSX-related questions:


1. Will FSX be 64bit compatible
2. What will the maximum altitude be in FSX? I belive FS9 is 80,000ft? I'd like to take a U-2 spyplane above that altitude and break the ionesphere so I could see daylight turn into a night sky
3. Has there been any mention to improved multi-monitor support, i.e., having 2 SLi video cards tied in on one PC, giving it 4 combined views
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Runabout79



Joined: 19 Oct 2005
Posts: 86
Location: Lansing, MI, USA

PostPosted: Sun Jan 08, 2006 2:20 pm    Post subject: Reply with quote

is FSX add on to FS9 or next step from FS9 like FS2006?
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DeMuth-Olsen



Joined: 28 Dec 2003
Posts: 290
Location: Colorado Springs, CO. USA

PostPosted: Sun Jan 08, 2006 2:54 pm    Post subject: Reply with quote

Runabout79 wrote:
is FSX add on to FS9 or next step from FS9 like FS2006?



Dude,
Are you telling me you don't know what FSX means? Its all over the FDS forum. FSX is broken down in the following: F=Flight, S=Simulator, and X=10 (latin) Sorry for the smack, but you're killing me. Rolling Eyes
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Runabout79



Joined: 19 Oct 2005
Posts: 86
Location: Lansing, MI, USA

PostPosted: Sun Jan 08, 2006 3:01 pm    Post subject: Reply with quote

well sorry! i recall X = 10 is in roman not latin. Also i look all over net and I get nada about 2006/fsX it just sound like add on or whatever. That why i ask to make sure.... hope they got 737ng panel
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DeMuth-Olsen



Joined: 28 Dec 2003
Posts: 290
Location: Colorado Springs, CO. USA

PostPosted: Sun Jan 08, 2006 3:09 pm    Post subject: Reply with quote

Fair enough. I don't claim to be perfect and I make mistakes too. So, I'm confused. You're telling me you know Roman numerals, and yet you can't put FS and X together to figure out what that means?

i.e., FS4, FS5, FS98, FS2K, FS9, and now FSX


I need to get this out in the open, and if it gets me kicked off from the FDS forum, then so be it. Please don't take this as an insult, but you are a distraction on the FDS forum. You ask questions that have already been asked, your grammar needs help, and you post things that, well, frankly, have no relevance to supporting this forum. For example, you ask questions, and people like myself, along with other builders try to take the time to help you, but it seems like we are wasting our energy by doing so. I remember creating a drawing for you to give an idea on how to build a sim, you didn't even show gratitude. This is what I am talking about.

Just giving some tough love man.
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A320



Joined: 07 Nov 2003
Posts: 212
Location: United Kingdom

PostPosted: Sun Jan 08, 2006 4:26 pm    Post subject: Reply with quote

Will FSX be 64bit compatible - Fully Windows Vista (64 bit OS) Compatible. It was launched at a Vista preview at the Consumer Electronics Show in Las Vegas.
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DeMuth-Olsen



Joined: 28 Dec 2003
Posts: 290
Location: Colorado Springs, CO. USA

PostPosted: Sun Jan 08, 2006 4:40 pm    Post subject: Reply with quote

A320 wrote:
Will FSX be 64bit compatible - Fully Windows Vista (64 bit OS) Compatible. It was launched at a Vista preview at the Consumer Electronics Show in Las Vegas.



Great! Any news on when Windows Vista will be released to retail stores?
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Fabio Miguez



Joined: 06 Dec 2005
Posts: 73
Location: New Jersey

PostPosted: Sun Jan 08, 2006 5:29 pm    Post subject: Reply with quote

Same time as FSX, holiday 2006 is what MS has been saying.

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DeMuth-Olsen



Joined: 28 Dec 2003
Posts: 290
Location: Colorado Springs, CO. USA

PostPosted: Sun Jan 08, 2006 5:31 pm    Post subject: Reply with quote

Well, I guess all better start saving up for new hardware and software to take advantage of these new products. Cool ChA-ChinG!
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Fabio Miguez



Joined: 06 Dec 2005
Posts: 73
Location: New Jersey

PostPosted: Sun Jan 08, 2006 5:53 pm    Post subject: Reply with quote

Keep in mind, FSX is being designed like FS2004, not for the hardware that will be available at the end of 2006, but the one that will be available at the end of 2007.

Stocking up on quad-SLI systems can never hurt, but don't expect great performance.

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Pochflyboy



Joined: 20 Apr 2005
Posts: 50
Location: Colorado Springs, CO USA

PostPosted: Sun Jan 08, 2006 7:15 pm    Post subject: Reply with quote

On the multi monitor point, you can a) do SLI one monitor, or b) do multiple monitors on 2 video cards. The currents SLI chipsets do not allow for multiple monitors using two GPUs. Secondly, YOU WILL NOT NEED a brand new "quad" GPU system to run FSX. Microsoft has said time and time again, FSX will take full advantage of SOFTWARE!!! So if you all ready have a good video card, in a 64bit system, you are ready for FSX. The only change you will need to make to take full advantage is upgrade to Vista. So don't trash systems you just bought or buy new systems till we see more of what FSX is about. It is still a long ways off. More than likely what you have now will work great with FSX if its 64bit...
The End
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Joe
CRJ Simulator
Colorado Springs, CO
USA
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Fabio Miguez



Joined: 06 Dec 2005
Posts: 73
Location: New Jersey

PostPosted: Sun Jan 08, 2006 7:44 pm    Post subject: Reply with quote

Hey Joe,

Depends on your definition of great. FS2004 was suposed to work great with the top hardware at the time it came out, and we're just now getting to the point where we have enough horsepower to make a fully decked out scene work nicely in FS.

I hope I'll be allowed to report with more info soon.

Best regards,
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